//==============================================================================
// Speech File for Mission 08 - Springfield
// Version 1.3
// The format for the speech file is explained in the README.txt file in the
// speech file directory.
// I eliminated most of the dialogue in this mission since there isn't a whole lot to say.
// Since we can't have EB's bonus mission "cheesy" I added a simple cut scene //speech. Place the leader in front of the mayor so we don't have to worry about the //scripting for "which objective the player completed first shit". 
//
// After the leader (who the player has to pass to reach the mayor) is destroyed the 
// Mayor will initiate speech with the player and //give his thanks.
//
// After this go to an in game cut scene (simple on Ed, don't get your knickers in a 
// knot). Have the screen fade then come back in a center area of the town. Have the // mayor addressing the crowd (ghouls and humans), he doesn't have to move. The 
// mayor will give his speech // followed by applause and boos). Cut scene ends and 
// the player can now leave the 
// map.
//==============================================================================


//==============================================================================
// Mission Briefing
// Note: General Barnaky's voice does the briefing and debriefing.
//==============================================================================

MISSION_08_BRIEF = {

ӭսʿ\n\n

ֵܻõһ鱨ʾһ׮ıУ׮ıڴг¡ϡ\n\n

鱨ָгʳʬѾŭһЩмʿЩӾܾϰʳʬִεΪͬȵλȻҸͬǵĿ... ǵĳȴ෴\n\n

ذСȻѾץıԪ֮һ»̫١ǵ棬˵Щ鷳߽װɵ׾ɵ˵ӡ\n\n

͸һֵܻᲢûȤ£ȷǸᣬǶԴḻʡݵĿơ \n\n

ҳ¡гһдѾЩץסĻȳøˡ\n\n

ˡ\n\n

ɢ

}


//==============================================================================
// Mission Debriefing
//==============================================================================


//==============================================================================
// Situation A: The first part, acknowledging completion of the mission.
// Tone/Mood: Proud and impressed.
//------------------------------------------------------------------------------
MISSION_08_DEBRIEF_A01 = {
ɵúãսʿ\n\n

егѾ㼴ʱľԮ˸л֮⡣\n\n

Ҫǣֵܻ˸м֮飬ͬ⽫ǵԴڷֵ150%\n\n

ȻҲͬ... ѾɿܹԱˣЩԴԸֵܻĻṩȼϡ\n\n

úܺá\n\n

ɢ

}
//==============================================================================



//==============================================================================
// Mini-map Information
//==============================================================================
M08_MiniMap_01 = {
Ľ㡣
}

M08_MiniMap_02 = {
пܾгڵء
}

M08_MiniMap_03 = {
ǰѳ뿪
}


//==============================================================================


//==============================================================================
// Objective Breakdowns:
//------------------------------------------------------------------------------
M08_OBJ_01 = {ȳг}
M08_OBJ_01 = {䡣}
//==============================================================================

M8_SUCCESSA = {¡гѰȫˣĿɡ} 
M8_SUCCESSB = {Ŀɡ} 

//==============================================================================
// FAILURE NOTICES
//------------------------------------------------------------------------------
M08_FAILUREA = {㱻ˡѰʱĹͷӻ﷢ֵܻضû»ʤ}
M08_FAILUREB = {гˡֵܻǲʧܵģѡ}
//==============================================================================


//==============================================================================
// Name: Carino
// Role: The "Town Guard"
// Background: Carino is the head of the town guard who is waiting for the brotherhood 
// since he doesn't have the firepower to get the job done.

//==============================================================================

name_CORE_m08_Carino = {ŵ}

//==============================================================================
// Situation A00: Carino will initiate this conversation at the start of the 
// mission.
//------------------------------------------------------------------------------
M08_Carino_A00_W = {

̫ˣܵ˵ϮˣгҲʲ֪ץȥ\n\n

һҪǣҴûĵһֱӳгȥֿ֮ʼ׷еʳʬ\n\n

Щһ֮ǰѾͷˡ

 }
//==============================================================================


//==============================================================================
// Situation B01: This is will float before the player speaks to him.
//------------------------------------------------------------------------------
M08_Carino_B00 = { ͬˣ }
M08_Carino_B01 = { ģ }
M08_Carino_B02 = { ⿿һû취ɰ }
M08_Carino_B03 = { ҪЩʱҲһ }
M08_Carino_B04 = { ǿˡ }


//==============================================================================


//==============================================================================
// Situation C00: This is floating text after the player has spoken to Carino once. This will 
// float when he's clicked on and it will float by itself.
//------------------------------------------------------------------------------
M08_Carino_C00 = {  }
M08_Carino_C01 = { (һ) ûг }
M08_Carino_C02 = { ҵĻҾⶼʳʬĴ }
M08_Carino_C03 = { һָоһЩεڱ }
M08_Carino_C04 = { ۣ㶯... มԭ㻹ûɰ }

//==============================================================================


//==============================================================================
// Situation D: Carino will float this (or when clicked on) after the player finishes his objectives.
//------------------------------------------------------------------------------
M08_Carino_D00 = { ԲЩʳʬޣɶ }
M08_Carino_D01 = { ֻҪһжصԭͺˡ }
M08_Carino_D02 = { ҲҪȥأ }
M08_Carino_D03 = { Ҵһлѵ }
M08_Carino_D04 = { ʳʬӦõõõĶԴ }
//==============================================================================




//==============================================================================
// Name: Presnell
// Role: Store merchant (Female)
// Background: Presnell runs the store. 

//==============================================================================

name_CORE_m08_Presnell = {˹ݶ}

//==============================================================================
// Situation A00: Presnell will initiate this conversation when the player has 
// killed the raiders guarding her store.
//------------------------------------------------------------------------------
M08_Presnell_A00_W = {

ǸǰʳʬϵгҲ֣ҴһʳʬѪͳ֪˵ʲôĻҪʳʬҵ̵꣬Ҷ֪ЩʳʬֻʳŪѡ\n\n

ҲŲΪκһᡣ

}
//==============================================================================

//==============================================================================
// Situation B00: Presnell will initiate this conversation when the player has 
// killed the raiders guarding her store.
//------------------------------------------------------------------------------
M08_Presnell_B00 = { ʳʬҵԽԽˡ }
M08_Presnell_B01 = { Ҳޡгֻʳʬˡ }
M08_Presnell_B02 = { Ҳϣκܵ˺ }
M08_Presnell_B03 = { ɲùݣ㵽ҪҪ }
M08_Presnell_B04 = { ԽҡСá }

}
//==============================================================================



//==============================================================================
// Name: Joe
// Role: The HUMAN Bartender
// Background: Joe is a bartender
//
//==============================================================================

name_CORE_m08_Joe = {Ʊ}

//==============================================================================
// Situation A00: 
//------------------------------------------------------------------------------
M08_Joe_A00_W = {

รҵľưɡʱҵгЩӾòͷסȻ֪ˡ 

Щһ￴ǿǵĻӦûɱಢǡ\n\n

ĺæʵڲҵľưɳΪЩ̥Ŀꡣ\n\n

˽ɣҲǾˡ

}
//==============================================================================


//==============================================================================
// Situation B: Joe's generic floating text.
//------------------------------------------------------------------------------
M08_Joe_B00 = { ÿһƱҶøɾ }
M08_Joe_B01 = { Ҫò豭棬ģ }
M08_Joe_B02 = { һ𣿻 }
M08_Joe_B03 = { ôͻ }
M08_Joe_B04 = { ҪǬۻҪһ }
M08_Joe_B05 = { ٣Щѵİ֣ }
//==============================================================================

//==============================================================================
// Situation B00: Old Man Withers - Right Wing Leader will initiate this conversation 
// when the player is close enough.
//------------------------------------------------------------------------------
M08_Withers_B00_W = { 

ˣʳʬƨɵģҲҵļƻ \n\n

ЩʳʬͲ࣡˭ҪǵϹ˿͡ͽǸȨѪͳ˵̫ƽˡ \n\n

ҵļƻûϵĻȰùԶһ㣬µĴ
}
//==============================================================================
// heh :)





//==============================================================================
// Name: Mayor Avellone
// Role: Mayor of Springfield
// Background: After the previous mayor disappeared under suspicious 
// circumstances, Samson was voted in as a puppet mayor. But he took to his new 
// power and started causing trouble.
//
//==============================================================================

name_CORE_m08_Avellone = {¡г}

//==============================================================================
// Situation A00: 
//------------------------------------------------------------------------------
M08_Avellone_A00_W = {

лˣţֹһС֪ЩĵǼ֯\n\n

ɱеʳʬôһ˭ңЩʳʬҲʤЩӲȥĹҵ˼ǣûڷﴦ﹤ôöеģʳʬȴȫں\n\n

Եظл㣬ϣҷݽʱأȥ

}
//==============================================================================


//==============================================================================
// Situation B: Avellone's generic floating text before he's rescued
//------------------------------------------------------------------------------
M08_Avellone_B00 = { ңȾң }
M08_Avellone_B01 = { ޵ļһ }
M08_Avellone_B02 = { ...һоֻΪ㲻ϣʳʬõõĶԴ }
M08_Avellone_B03 = { ΪҸʳʬɡʲô }
M08_Avellone_B04 = { ֵܻɣ }
M08_Avellone_B05 = { ҺЩߣ }
//==============================================================================

//==============================================================================
// Situation C: Avellone's generic floating text after he's rescued.
//------------------------------------------------------------------------------
M08_Avellone_C00 = { ʳʬʶࡣ }
M08_Avellone_C01 = { 㲻Ϊʳʬʳʬ͹ǰɣ }
M08_Avellone_C02 = { ҸЩʳʬûйϵ }
M08_Avellone_C03 = { Ҫǰſԡ }
M08_Avellone_C04 = { Ҳҵĳг޴ڡ }
M08_Avellone_C05 = { һֱܻӭʳʬʰҵ }
//==============================================================================


//==============================================================================
// Situation D: Avellone says this after he's rescued and the player speaks to him. This is a simple in game cut scene with the mayor addressing some of the towns people (humans and ghouls). 
//------------------------------------------------------------------------------
M08_Avellone_D00_W = {

еǣǶ֪ΪгѾˣڴ֮ǰҲʶ˹¡ܶˣһֱܹмеǧȷʵĲνĳ뱩ڣΪһгΪһҲһ \n\n

ǲӦóʳʬֻΪǵ֣޷ıǿªıסЩ֮£塢ƤԼεòǴεȽ׼Ĺ \n\n

Щ˳ˮʭӣĿӡɱ﹤˵ʵЩܵĹԣ벻ҪΪĵĳªǣʴȡԼʵö˵ǿ¡˽ǻȥǵļҲûϵֻҪҪȥǵķ...\n\n

ڣҪǷһ·ΪȨڴ˷֮£κεıԴʳʬ...ʳʬԼıҴڿʼʳʬȨȡѪͳһнˮ󣬲׼ٰʳʬǡһǣթƭʳʬʳʬСǡʳʬ \n\n

ǿǢദһ֪Եġлл

(ȲԼ)}
//==============================================================================





name_CORE_m08_Assassin = {̿}

//==============================================================================
// Situation A: Racist Humans floating text
//------------------------------------------------------------------------------
M08_Hracist_A00 = { ɱЩ }
M08_Hracist_A01 = { ʳʬıţ }
M08_Hracist_A02 = { ֧г }
M08_Hracist_A03 = { ʳʬǡ}
M08_Hracist_A04 = { ˵ʳʬС }
M08_Hracist_A05 = { Ҳ֪ҾǾʳʬܿ¡ }
M08_Hracist_A06 = { ΪʲôЩʳʬȥסԼĳ  }
M08_Hracist_A07 = { ʳʬ࣬ϵϵʵ }
M08_Hracist_A08 = { ҾһҲ޷ϲǣ }
M08_Hracist_A09 = { ҵĹЩʳʬˣ }
M08_Hracist_A10 = { Щʳʬ֧߶ˣ }
//==============================================================================


//==============================================================================
// Situation A: NonRacist Humans floating text
//------------------------------------------------------------------------------
M08_Nonracist_A00 = { ЩʳʬûҸеŹ }
M08_Nonracist_A01 = { Ҫʳʬҵդ }
M08_Nonracist_A02 = { ʳʬԳΪεȹ }
M08_Nonracist_A03 = { ޲ʹн }
M08_Nonracist_A04 = { гԴ˼Ųơ }
M08_Nonracist_A05 = { ҾǸʳʬе飡 }
M08_Nonracist_A06 = { лֵܻᣡ } 
M08_Nonracist_A07 = { ʳʬҪ˭ }
M08_Nonracist_A08 = { ˣɺȣ } 
M08_Nonracist_A09 = { ʳʬıţ }

}
//==============================================================================


//==============================================================================
// Situation A: Ghouls floating text
//------------------------------------------------------------------------------
M08_Ghouls_A00 = { ʳʬѡ }
M08_Ghouls_A01 = { ǲ͵κζ }
M08_Ghouls_A02 = { Լӡ }
M08_Ghouls_A03 = { ǸгǶԵġ }
M08_Ghouls_A04 = { ұˡ }
M08_Ghouls_A05 = { Щȫǻˡ }
M08_Ghouls_A06 = { ٣ʳʬҲࡣ }
M08_Ghouls_A07 = { ͬȫƽȣ }
M08_Ghouls_A08 = { ǻػʱˡ}
M08_Ghouls_A09 = { òҪҵļˣ }
M08_Ghouls_A10 = { гƺʳʬ }
M08_Ghouls_A11 = { ˲ͬҲд }
M08_Ghouls_A12 = { Ҫгģ }
M08_Ghouls_A13 = { ҪѪ¼ˣС }


}
//==============================================================================



//==============================================================================
// Situation A: Rightwing (bad guys) floating text. This includes raider leader.
//------------------------------------------------------------------------------
M08_Rightwing_A00 = { Щϲʳʬļһﶼȥ }
M08_Rightwing_A01 = { ¡Ǳߣ }
M08_Rightwing_A02 = { Ҫϣ}
M08_Rightwing_A03 = { ҪЩʳʬǵĳУ }
M08_Rightwing_A04 = { гǸ뵰 }
M08_Rightwing_A05 = { ֵܻЩʳʬͬһģ }
M08_Rightwing_A06 = { ʳʬӲҡ }
M08_Rightwing_A07 = { ֵֻܻҪǵԴѣ}


//==============================================================================










